![]() ![]() You would also not need "detection circles" on the map, which annoy the hell out of me on multiple maps, where they even prevent flanking. If all of them are locked, the game ends for the team, that cannot spawn, but this would be extremely hard to do with 4 and more routes into the battlefield. If there are multiple enemies around one of the spawns, the game won't let you spawn there and the spawn becomes "locked". After entering the battlefield, they are immune to fire for a few seconds, to let you orient yourself, then you proceed normally. Tanks should spawn on the opposing edges of the map from 3-5 different roads and they would be unable to shoot, until they are out of the red zone. There is a way to solve this through map design and it is not that hard. Battlefield games are also built this way and they work without much spawnkilling, because you have many places where you can spawn from and not just two. The objective based game play is only half implemented for appearances, it's actually just team death match. Such spots exist on Sinai, Poland or Eastern Europe. Spawnkilling, is when a guy, or a few guys in a squad flank around the entire map to camp where the enemy tanks appear and shoot them as soon as they are vulnerable - or, ideally camp in a spot, where you cannot get them without them having the first shot and they can peek and shoot into your spawn. They just keep moving forward until they can start earning points, and that leads them to the spawn.This is a completely different scenario. The only reason they are there camping the spawn is because there are no points to be gained anywhere behind them on the map. You can sit right outside of the enemy spawn point defending a capture point the entire game and get 0 points, or you go over the hill and camp the spawn and get 2300 points. The whole map exists for nothing more than moving forward until resistance is met. No points for preventing a cap on objective, no points for defending an objective, no points for defending an area, no points for anything except capping flags and killing tanks. They just keep moving forward until they can start earning points, and that leads them to the spawn. Whoever is the map designer at Gaijin needs to put more effort into it and some maps should be redone completely, because they are built around spawnkilling. ![]() That one guy in M18 behind your spawn is soon joined by a T-34-85 and after you kill him, he comes back in an AU-1 and proceeds to carpet-bomb the spawn instead multiple times, then the T-34 gets bored of his a.s.s and gets a Pe-8 and also drops it on the spawn, because why not?īut it's the maps's fault. It's only on some maps, but when it occurs, it makes you want to uninstall. ![]()
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